Airsoft Rules & Game Play

The Basic Airsoft Rules of Play:

1) All participants use ONLY Airsoft guns in their games. These guns must conform to the FPS (Feet per second) limit that a group or a country has decided on. Usually this means an Indoor limit of 300-350fps and an Outdoor limit of 350-450. Some countries have legal limits on the power/fps of Airsoft guns so make sure to check with the area.

2) All participants MUST wear eye protection! Ideally, all Airsoft players should have full face masks, long sleeve shirts, full pants, and gloves whenever they play Airsoft. If playing at any professional Paintball/Airsoft locales then a full face mask is necessary. This is for legal/insurance reasons and cannot be avoided. It is strongly recommended that anyone who continues to be a problem in terms of wearing eye protection during games be banned from playing with the group. Nobody wants to be responsible for shooting someone’s eye out. If the mask is fogging or needed to be cleaned during a game, crouch or lay on the ground with the face as close to the floor as possible and quickly clean the goggles.

3) If struck by an airsoft BB then the player is hit and for purposes of the game is considered “killed.” This means that the player is out of the current game unless special rules are being followed (see below for scenarios). Most times when “killed” in a game there is a safe-zone where the killed player waits for the next game to begin. Hits to the weapon is not considered a kill for some scenarios, so make sure that it is clearly agreed upon before starting a game. While playing the game, if uncertain about whether being already hit or not, then this is the benefit of the doubt is considered and the player must count himself or herself KILLED, eliminating silly arguments during a game. Whenever someone player is hit during the game, he or she must call out “HIT!” and then walk to the designated safe-zone with the weapon held high over the head with both hands. Be sure to do so since other players may assume the killed player is still in the game if not. A player that repeatedly causes problems with calling himself out should not be allowed to play any more.
How to Play

Learning how to play airsoft in CQBs can be a fun experience. However, there is a couple of things a player needs to know in order play the game correctly.

Game Responsibilities

A. Field Conduct

i. Airsoft is a game of honor, and as players one must take faith in the fact that other players will play honestly and call themselves out when hit. As such, it is each player’s responsibility to maintain a proper attitude toward all other players. Any player guilty of un-sportsmanlike conduct, including yelling, obscene behavior, cursing, or disrupting play can be suspended from play.

ii. If another player is seen getting hit and they did not feel or hear it, do not yell at them. Just indicate to them the specific area that he or she is seen hit by a BB. If the hit player is not responsive to the indication and a second player also saw the hit, that player should respond with “I second that hit.” Upon hearing this, the indicated hit player must call himself out immediately. If said player is still not responsive, “parley” must be called and followed.

iii. If a teammate gets hit, and he or she did not feel it, inform them of the hit so that he or she can call himself or herself out.

iv. Any form of physical altercation (i.e. fighting) will not be tolerated. If a player is ever involved in a fight, he will be suspended from SOCAL play for a minimum of two (2) months. If that same player is ever involved with a second fighting occurrence, that member will be banned from all future SOCAL games.

v. Do not walk into a game that is already in progress. If not ready by the time a game starts, wait for the next one.

vi. Do not shoot at the players in the field from the sideline.

vii. Do not intentionally block or provide cover for teammates after being hit.

viii. Eliminated players are forbidden to communicate with those still playing. This includes giving supplies (gas, BB’s, etc.) to those that are still playing.

B. Hits

i. Any hit to any part of the body counts as a kill (including camel baks, etc).

ii. Hits to the gun do not count as a kill for most cases. However for some scenarios, it is. So make sure about what the players had agreed upon before starting a game.

iii. Friendly fire counts! If hit by a fellow teammate, then this is considered a KILL.

iv. When two players engage each other in combat (whether at a distance or in close quarters), and both players get hit, both players are out regardless of who said “hit” first.

v. Ricochets do not count.

C. Once a Player Is Hit

i. Immediately yell “hit” as loud as all the players can hear while raising both hands/gun in the air and RUN off the playing field. It is highly recommended to have a red rag that a killed player can place on his or her head as he/she leaves the field to indicate a kill.

ii. Do not shoot after being hit, while leaving the field, or as a spectator.

iii. In some cases other behaviors (i.e. playing dead, standing in place, etc.) will be agreed upon before a game starts. In these cases, observe the appropriate conduct diligently.

D. Surrender

i. Asking for a surrender and surrendering is optional, but it is highly encouraged to ask for a surrender when a player is within 5-10 feet of the other player and his or her back is to the surrendering player, or under similar situations. Please treat others with respect.

ii. If a different surrender rule is declared prior to a game then it must be followed.

Other Rules of Play:

Safe Zones

Having an area where players can retreat to if they are not playing is very important. It allows them to safely remove their eye protection, have a break, a drink, and of course, reload. Naturally, safe zones MUST be protected from playing zones by either solid or mesh fencing that BBs cannot get through. The best material to use is debris netting, as used on building sites. This can be a bit pricey, but is BB-proof, see through and will not get caught by strong winds.

Medic Rules

When players get shot, they stay where they are, and call for ‘Medic’. A ‘Medic’ is a player who can revive the player who gets hit. There are two variants of this rule. One is either any other player can be a ‘Medic’, and the other is that there can be only one nominated ‘Medic’ in each team.

Capture the Flag:

- Flag Placement:
Each team’s flag must be placed at the home base, and be easily visible from 360 degrees. The flag may not be tied tightly or otherwise secured.

- Stealing a Flag:
A player may ‘steal’ the enemy’s flag by removing it from their base.

- Carrying a Flag:
While carrying a flag, at least half the flag must remain visible (a player cannot hide it in his/her pocket.) If the player is shot while carrying a flag, drop the flag on the ground where he/she was shot. The player may also choose to drop the flag at any time of your own free will (although you may not throw the flag to another player, simply lay it on the ground.)

- Dropped Flags:
A dropped flag may be picked up by either team. If it is picked up by a member of its owning team, the flag must be returned towards the base.

- To Capture a Flag:
To capture the enemy’s flag, the opposing player must deliver it to his/her own
base and place it alongside his/her own team’s flag. If the flag is not currently at his/her own base, the game is still not over.